TARHAN, G.; ÖZTÜRK, G. Flipped Learning and Gamification in Information Technologies and Software Course. International Journal of Contemporary Educational Research, [S. l.], v. 9, n. 1, p. 62–77, 2022. DOI: 10.33200/ijcer.969959. Disponível em: https://ijcer.net/index.php/pub/article/view/222. Acesso em: 6 may. 2024.