The The Effect of Educational Digital Games Designed by Students on the Teaching of the 6th Grade Effective Citizenship Learning Area in Social Studies Course
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DOI:
https://doi.org/10.52380/ijcer.2023.10.3.460Keywords:
Educational digital game, Coding, Social studies, StudentAbstract
Dijital oyunlar teknolojinin gelişmesiyle hayatımıza ve eğlence kültürümüze daha fazla dahil oldu. Her yaştan bireyin oynadığı ve aynı zamanda büyük keyif aldığı dijital oyunlar, eğitim faaliyetlerinde aktif olarak kullanılmaktadır. Ancak eğitim sürecinde kullanılan oyunların çoğunlukla farklı kurumlar tarafından geliştirilip pazarlandığı görülmektedir. Bu nedenle bu çalışmanın amacı, ortaokul öğrencilerinin kendi öğrenme deneyimlerinde daha aktif olabilmeleri ve dijital tüketiciler kadar dijital üreticiler de olabilmeleri için etkili vatandaşlık öğrenme alanında kullanılacak oyunları tasarlamalarını ve kodlamalarını sağlamaktır. Bu amaç doğrultusunda çalışmada karma yöntem araştırma desenlerinden biri olan açımlayıcı sıralı desen benimsenmiştir. Araştırmanın nicel boyutunda yarı deneysel desen kullanılarak veriler elde edildikten sonra bu verileri derinlemesine açıklamak için öğrenci görüşleri alınmış ve çalışma nitel verilerle desteklenmiştir. Nitel veriler, Etkili Vatandaşlık Öğrenme Alanı Akademik Başarı Testi (ECLDAAT) ile, nicel veriler ise öğrenci görüşmeleri ile toplanmıştır. Araştırma sonucunda öğrenciler tarafından kodlanan ve tasarlanan eğitsel dijital oyunların öğrenme üzerinde önemli etkileri olduğu tespit edilmiştir. Ayrıca öğrenciler uygulama sonunda dersin daha eğlenceli geçtiğini, daha motive olduklarını ve uygulama sürecinde öğrenmelerini artırdıklarını belirtmişlerdir. ve araştırma nitel verilerle desteklenmiştir. Nitel veriler, Etkili Vatandaşlık Öğrenme Alanı Akademik Başarı Testi (ECLDAAT) ile, nicel veriler ise öğrenci görüşmeleri ile toplanmıştır. Araştırma sonucunda öğrenciler tarafından kodlanan ve tasarlanan eğitsel dijital oyunların öğrenme üzerinde önemli etkileri olduğu tespit edilmiştir. Ayrıca öğrenciler uygulama sonunda dersin daha eğlenceli geçtiğini, daha motive olduklarını ve uygulama sürecinde öğrenmelerini artırdıklarını belirtmişlerdir. ve araştırma nitel verilerle desteklenmiştir. Nitel veriler, Etkili Vatandaşlık Öğrenme Alanı Akademik Başarı Testi (ECLDAAT) ile, nicel veriler ise öğrenci görüşmeleri ile toplanmıştır. Araştırma sonucunda öğrenciler tarafından kodlanan ve tasarlanan eğitsel dijital oyunların öğrenme üzerinde önemli etkileri olduğu tespit edilmiştir. Ayrıca öğrenciler uygulama sonunda dersin daha eğlenceli geçtiğini, daha motive olduklarını ve uygulama sürecinde öğrenmelerini artırdıklarını belirtmişlerdir. öğrenciler tarafından kodlanan ve tasarlanan eğitsel dijital oyunların öğrenme üzerinde önemli etkileri olduğu tespit edilmiştir. Ayrıca öğrenciler uygulama sonunda dersin daha eğlenceli geçtiğini, daha motive olduklarını ve uygulama sürecinde öğrenmelerini artırdıklarını belirtmişlerdir. öğrenciler tarafından kodlanan ve tasarlanan eğitsel dijital oyunların öğrenme üzerinde önemli etkileri olduğu tespit edilmiştir. Ayrıca öğrenciler uygulama sonunda dersin daha eğlenceli geçtiğini, daha motive olduklarını ve uygulama sürecinde öğrenmelerini artırdıklarını belirtmişlerdir.
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